sexta-feira, 26 de outubro de 2012

Minecraft Ideas Part 1.

Welcome to the brand start for Minecraft Ideas 2! Welcome also to Jens Bergensten!
My first ideas already are here:
- A Jump Boost Potion.
|
| That are made by:
|
-------On a Brewing Stand, brew a Shark Teeth on a Water Bottle, then on a Reactig Stand, the early-made Shark Drowny potion (no effect) with Mundane potion and Ankward potion, then add a Golden Pearl (A Ghast Pearl with a Golden Nugget in the reaction stand) into the second step's potion, the Ankdrow potion (no effect) and you will make a Jump Boost potion of 3 blocks if jump. Adding a Glowstone will increase the jump's height from 3 to 4, then from 4 to 5. You can also increase the distance you travel while jumping brewing an Golden Apple and a Golden Potatoe on a Water Bottle, making a Jump Traveler potion. It highs the distance travelled while you jump by 5 while sprinting, and 3 while walking, then 7 while sprinting and 5 while walking respectively level 1 and level 2, and also a level 3 can make you jump-sprint 9 blocks and jump 6 blocks. You can make the "Potion of Superjump" reacting the Potion of Jump Boost with a Potion of Jump Traveler.

- Shark (A mob)

It spawns on water, on raw light of at least 8 to 11. It is a hostile mob. It turns on "hostile mode" if you stay too close, 5 or less blocks away, but it continues on that mode until the player escapes from the 13 blocks' view distance of the sharks.

- Jellyfish (A mob)

It spawns on water, on block light of at least 9 to 13. It is a neutral mob. It makes the effect "Electric Poison"
on the player, even if the Player is on the water. The Electrical Poison deals 5 health points on the Player. It continues until reaches 3 "magic punchs", where will rest only one quarter of the health. It see you at a distance of  8 blocks. It have 10 hearts.

-Hunger system on mobs
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| How it is on
|
--- Sheep
| The sheeps lose 1 hunger point (half a meat) at each 15 seconds on Pacific and Easy, and at 8 seconds on |Normal and Hard. It eats the grass from a grass block to get back 7 Hunger points and Tall Grass for 9 |Hunger points. Sheep has 8 meats on hunger meter.
|
--- Pig
| The pigs lose 1 hunger point at each 9 seconds on all difficulties. Pigs eats only Leaves, Vines for 7 hunger points and Tall Grass for 4 hunger points, meaning you |will need tu place Tall Grass on the ground near to the pig. The pig have 5 meats on hunger meter.
|
---Cow
| The cows lose 1 hunger point at each 6 seconds on all difficulties. They're eat grass and any vegetable item throw anythere close from the cow for 5 hunger points. They have 12 hunger points.
|
---Chicken
The chickens lose 1 hunger point at each 19 seconds on all difficulties (just the same difficulties of the Cow and Pig) They eat grass, thrown wheat for 6 hunger points and potatoes for 12 hunger points.

Also have hunger for Squid, who is feeded by algaes, and for Villagers, the latter have same hunger characteristics of the Player. Now vilagers can trade with other villagers, and have a limited number of things on their inventory. And it's curiosity is now better to note by the Villager pressing near redstone activating system and reacting with other events, registering what happened with a information registering software just on the Minecraft pack and comparing that with other informations, and careful and smartly reacting with a new AI. Just share it to Jon Kagstrom and Dinnerbone and heard what they answer...
 Cool ideas not? My favourite is the idea of the new villagers abilities and AI, and how curious they are.
Bye, tomorrow I've will post new ideas!

(Oh, my sorry! I've almost forgot the IDs:
              Jellyfish  Shark  Potion of Jump Boost  Potion of Superjump  Potion of Jump Traveller
Decimal  115       116      117 + T + I                203 + T + I + B[¹]     212 + T + I
Hex        0X73     0X74
           
                    Hunger system
Decimal        218 x B²
Hexadecimal 0XDA x B²³

¹ Is the level of the distance travelled while jumping (on any form, jumping or sprint-jumping)
² Is the mob's data value
³ The value is on hexadecimal
T = Potion's power
I = Potion's duration
B = Secondary value
)